| 場所:電気通信大学 西9号館3階AVホール(地図↓)
http://www.uec.ac.jp/about/profile/access/
懇親会情報が末尾にあります。
プログラム:
15:00 -- 16:00: Stefan Langerman (Universite Libre de Bruxells)
Title: a covering of the plane with copies of a geometric shape (tiles)
without gaps or overlaps.
Abstract:
An unfolding is obtained by cutting along the surface of a polyhedron through
all its vertices, and opening all the dihedral angles between adjacent faces
to obtain a single flat nonoverlapping geometric shape.
In this hands-on talk, I will explore connections between these two
fascinating concepts, in an attempt to shed some light on the following still
unsolved algorithmic problem:
How easy (or hard) is it to determine if a given geometric shape can tile
the plane?
and the following more artistic and no less fundamental problem:
How to create beautiful (or even ugly) tilings?
---
16:00 -- 17:00: Erik D. Demaine (MIT)
Title: Why Mario is so Hard/Fun
Abstract:
One hypothesis for why humans like to play games and solve puzzles is that
they enjoy the challenge. We can formalize the notion of challenge using
computational complexity theory: if it's challenging for even a computer
to play perfectly, then it's going to be challenging for a human as well.
I will describe several such results, including that Super Mario Bros. and
Mario Kart are PSPACE-complete, which essentially means that you can build
typical computers inside these games. Proving these hardness results is
itself a fun kind of game/puzzle, where we need to construct pieces of
game levels to implement pieces of a computer, like memory and wires.
終了後懇親会を行います。
懇親会参加者は下記URLからお申し込みください(8/30 17:00〆切)。
https://www.al.ics.saitama-u.ac.jp/horiyama/party/2016_0901_fun/
(講演会本体の事前申し込みは不要です。)
オーガナイザー・問合せ先:伊藤大雄(電通大)
http://www.alg.cei.uec.ac.jp/itohiro/index-j.html
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